The 3D grid-based level design, innovative for its time, was inspired by the structure of Egyptian tombs. The character of Lara was based on several influences, including Tank Girl, Indiana Jones and Hard Boiled. Production began in 1994 and took 18 months, with a budget of £440,000. The initial concept was created by Toby Gard, who is credited as Lara's creator and worked as lead artist on the project. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress. The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. It is the debut entry in the Tomb Raider media franchise.
It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Rise of the Tomb Raider is scheduled to arrive in Winter 2015 exclusively on Xbox platforms.Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive. Square Enix and Crystal Dynamics demonstrated the first gameplay of Rise of the Tomb Raider. The game looks absolutely stunning, especially with the impressive Siberia setting's weather and environmental effects taking center stage. The environment of Siberia will offer more extreme conditions for Lara to adapt to, and her new equipment will come in great use when facing avalanches and climbing dangerous icy peaks. This time around she is more prepared and better equipped, to face bigger challenges and explore larger tombs with much more puzzle solving and platforming action. 2013's Tomb Raider, focused more in creating a strong origin story for Lara Croft, and helping players of a new generation identify with the heroine in a more subtle way, by introducing the tomb element in a more linear but still effective and appealing form. Tomb Raider has long been a franchise with a big focus on exploration and puzzle solving, as well as providing some platforming thrills and shooting sequences. She feels more home being away from home.”įeaturing epic, high-octane action moments set in the most beautiful hostile environments on earth, Rise of the Tomb Raider promises to deliver a cinematic survival action adventure where players will join Lara Croft on her first tomb raiding expedition as she seeks to discover the secret of immortality. “So, the concept of her being agitated or affected emotionally by Yamatai-it’s true, she has seen trauma and those feelings are real-but what we’re more interested in is her destiny to be the tomb raider, and to see her start to embrace how she feels more like herself when she’s out in the field, experiencing these things, searching for the world’s secrets, than she is confined in a room, in a society that she doesn’t feel connected to anymore. “So, there’s a stress that she’s feeling, and the tapping of her feet and the squeezing on the chair… some people have interpreted that as a weakness or as a disorder, and the way we’ve interpreted that was anticipation to get out of the situation and just go on her adventures.” “We believe the first trailer showcased a very interesting dynamic of Lara Croft uncomfortable with the idea being questioned by someone, even challenged by someone, that maybe what she saw in Yamatai wasn’t true,” Horton says. When Crystal Dynamics revealed the first trailer for Rise of the Tomb Raider it depicted Lara visiting a shrink following her adventure at Yamatai in the first game. In an interview posted to the official Tomb Raider blog, Rise of the Tomb Raider director Brian Horton, addresses the content of that first trailer.